Deluge Firmware
1.3.0
Build date: 2026.07.30
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sample_playback_guide.h
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/*
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* Copyright © 2018-2023 Synthstrom Audible Limited
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*
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* This file is part of The Synthstrom Audible Deluge Firmware.
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*
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* The Synthstrom Audible Deluge Firmware is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program.
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* If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstddef>
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#include <cstdint>
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class
SampleHolder
;
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class
Sample
;
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class
VoiceSample
;
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class
AudioFileHolder
;
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class
SamplePlaybackGuide {
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public
:
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SamplePlaybackGuide();
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int32_t getFinalClusterIndex(
Sample
* sample,
bool
obeyMarkers, int32_t* getEndPlaybackAtByte =
nullptr
);
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virtual
int32_t getBytePosToStartPlayback(
bool
justLooped) {
return
startPlaybackAtByte; }
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virtual
int32_t getBytePosToEndOrLoopPlayback() {
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return
endPlaybackAtByte;
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}
// This is actually an important function whose output is the basis for a lot of stuff
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virtual
void
setupPlaybackBounds(
bool
reversed);
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[[nodiscard]]
virtual
uint32_t getLoopStartPlaybackAtByte()
const
{
return
startPlaybackAtByte; }
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[[nodiscard]]
virtual
uint32_t getLoopEndPlaybackAtByte()
const
{
return
endPlaybackAtByte; }
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uint64_t getSyncedNumSamplesIn();
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int32_t getNumSamplesLaggingBehindSync(
VoiceSample
* voiceSample);
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int32_t adjustPitchToCorrectDriftFromSync(
VoiceSample
* voiceSample, int32_t phaseIncrement);
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int8_t playDirection;
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AudioFileHolder
* audioFileHolder;
// If this is NULL, it means Voice that contains "me" (this Guide) is not
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// currently playing this Source/Sample, e.g. becacuse its volume was set to 0.
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// And, this might look a bit hackish, but we'll use this to point to the WaveTable if that's what we're using -
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// even though that's not a Sample, and doesn't otherwise need any of this "playback guide" stuff.
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// These byte numbers are all relative to the audio file start, which includes all the headers at the top.
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// If playing reversed, then end will be left of start.
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uint32_t startPlaybackAtByte;
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uint32_t endPlaybackAtByte;
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int32_t sequenceSyncStartedAtTick;
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uint32_t sequenceSyncLengthTicks;
// When 0, means no syncing happening
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};
AudioFileHolder
Definition
audio_file_holder.h:30
SampleHolder
Definition
sample_holder.h:32
Sample
Definition
sample.h:50
VoiceSample
Definition
voice_sample.h:36