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| RenameClipUI (const char *title_) |
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| RenameUI (const char *title_) |
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bool | opened () |
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void | displayText (bool blinkImmediately=false) override |
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void | renderOLED (deluge::hid::display::oled_canvas::Canvas &canvas) override |
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bool | getGreyoutColsAndRows (uint32_t *cols, uint32_t *rows) override |
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bool | exitUI () override |
| returns whether a UI exited
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ActionResult | buttonAction (deluge::hid::Button b, bool on, bool inCardRoutine) override |
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ActionResult | padAction (int32_t x, int32_t y, int32_t velocity) override |
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ActionResult | verticalEncoderAction (int32_t offset, bool inCardRoutine) override |
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UIType | getUIType () override |
| What type of UI is this? e.g. UIType::ARRANGER.
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ActionResult | horizontalEncoderAction (int32_t offset) override |
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ActionResult | timerCallback () override |
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bool | renderMainPads (uint32_t whichRows, RGB image[][kDisplayWidth+kSideBarWidth]=nullptr, uint8_t occupancyMask[][kDisplayWidth+kSideBarWidth]=nullptr, bool drawUndefinedArea=true) override |
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virtual void | selectEncoderAction (int8_t offset) |
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virtual void | modEncoderAction (int32_t whichModEncoder, int32_t offset) |
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virtual void | modButtonAction (uint8_t whichButton, bool on) |
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virtual void | modEncoderButtonAction (uint8_t whichModEncoder, bool on) |
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virtual void | graphicsRoutine () |
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virtual void | focusRegained () |
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virtual void | displayOrLanguageChanged () |
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virtual bool | canSeeViewUnderneath () |
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virtual ClipMinder * | toClipMinder () |
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virtual TimelineView * | toTimelineView () |
| Convert this view to a TimelineView.
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virtual void | scrollFinished () |
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virtual bool | pcReceivedForMidiLearn (MIDICable &fromCable, int32_t channel, int32_t program) |
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virtual bool | noteOnReceivedForMidiLearn (MIDICable &fromCable, int32_t channel, int32_t note, int32_t velocity) |
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virtual bool | renderSidebar (uint32_t whichRows=0, RGB image[][kDisplayWidth+kSideBarWidth]=nullptr, uint8_t occupancyMask[][kDisplayWidth+kSideBarWidth]=nullptr) |
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void | close () |
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virtual UI * | getUI () |
| When entering a UI (e.g. automationView), you may wish to open a different UI based on the current context (e.g. automationViewArranger, automationViewAudioClip, etc.)
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virtual UIType | getUIContextType () |
| What context does UI relate to? e.g. UIType could be AUTOMATION but UIContextType could be ARRANGER, AUDIO CLIP, INSTRUMENT CLIP.
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virtual UIModControllableContext | getUIModControllableContext () |
| What mod controllable context is this UI using? E.g. Automation View can use the Song ModControllable when in Arranger but the Clip ModControllable when in a Clip.
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