Deluge Firmware
1.3.0
Build date: 2026.08.23
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randomizer_lock.h
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/*
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* Copyright (c) 2014-2023 Synthstrom Audible Limited
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*
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* This file is part of The Synthstrom Audible Deluge Firmware.
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*
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* The Synthstrom Audible Deluge Firmware is free software: you can redistribute it and/or modify it under the
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* terms of the GNU General Public License as published by the Free Software Foundation,
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* either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program.
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* If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "gui/l10n/strings.h"
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#include "gui/menu_item/selection.h"
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#include "gui/ui/sound_editor.h"
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#include "model/drum/drum.h"
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#include "model/instrument/kit.h"
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#include "model/song/song.h"
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namespace
deluge::gui::menu_item::randomizer {
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class
RandomizerLock
final :
public
Selection
{
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public
:
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using
Selection::Selection;
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void
readCurrentValue
()
override
{ this->setValue(soundEditor.currentArpSettings->randomizerLock); }
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bool
usesAffectEntire
()
override
{
return
true
; }
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void
writeCurrentValue()
override
{
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bool
current_value = this->getValue() != 0;
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// If affect-entire button held, do whole kit
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if
(currentUIMode == UI_MODE_HOLDING_AFFECT_ENTIRE_IN_SOUND_EDITOR && soundEditor.editingKitRow()) {
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Kit
* kit = getCurrentKit();
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for
(
Drum
* thisDrum = kit->firstDrum; thisDrum !=
nullptr
; thisDrum = thisDrum->next) {
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thisDrum->arpSettings.randomizerLock = current_value;
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}
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}
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// Or, the normal case of just one sound
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else
{
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soundEditor.currentArpSettings->randomizerLock = current_value;
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}
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}
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deluge::vector<std::string_view> getOptions(OptType optType)
override
{
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(void)optType;
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using
enum l10n::String;
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return
{
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l10n::getView(STRING_FOR_OFF),
//<
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l10n::getView(STRING_FOR_ON),
//<
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};
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}
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void
getColumnLabel(StringBuf& label)
override
{
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label.append(deluge::l10n::get(deluge::l10n::built_in::seven_segment, this->
name
));
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}
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// flag this selection menu as a toggle menu so we can use a checkbox to toggle value
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bool
isToggle()
override
{
return
true
; }
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// don't enter menu on select button press
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bool
shouldEnterSubmenu
()
override
{
return
false
; }
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void
renderInHorizontalMenu(
const
SlotPosition
& slot)
override
{
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using namespace
deluge::hid::display;
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const
Icon& icon = getValue() ? OLED::lockedIconBig : OLED::unlockedIconBig;
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OLED::main.drawIconCentered(icon, slot.start_x, slot.width, slot.start_y - 1);
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}
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};
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}
// namespace deluge::gui::menu_item::randomizer
Drum
Definition
drum.h:44
Kit
Definition
kit.h:34
MenuItem::name
const deluge::l10n::String name
Default name for use on OLED for deluge::gui::menu_item::Submenu s.
Definition
menu_item.h:253
deluge::gui::menu_item::Selection
Definition
selection.h:26
deluge::gui::menu_item::randomizer::RandomizerLock
Definition
randomizer_lock.h:26
deluge::gui::menu_item::randomizer::RandomizerLock::readCurrentValue
void readCurrentValue() override
Like readValueAgain, but does not redraw.
Definition
randomizer_lock.h:29
deluge::gui::menu_item::randomizer::RandomizerLock::shouldEnterSubmenu
bool shouldEnterSubmenu() override
Check if selecting this menu item (with select encoder) should enter a submenu.
Definition
randomizer_lock.h:67
deluge::gui::menu_item::randomizer::RandomizerLock::usesAffectEntire
bool usesAffectEntire() override
Claim support for Kit AFFECT_ENTIRE editing.
Definition
randomizer_lock.h:31
SlotPosition
Definition
menu_item.h:33