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| void | focusRegained () override |
| bool | canSeeViewUnderneath () override |
| void | selectEncoderAction (int8_t offset) override |
| ActionResult | buttonAction (deluge::hid::Button b, bool on, bool inCardRoutine) override |
| ActionResult | padAction (int32_t x, int32_t y, int32_t velocity) override |
| bool | renderMainPads (uint32_t whichRows, RGB image[][kDisplayWidth+kSideBarWidth], uint8_t occupancyMask[][kDisplayWidth+kSideBarWidth], bool drawUndefinedArea) override |
| void | graphicsRoutine () override |
| ActionResult | horizontalEncoderAction (int32_t offset) override |
| ActionResult | verticalEncoderAction (int32_t offset, bool inCardRoutine) override |
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void | stopAnyPreviewing () |
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void | preview (int64_t startPoint, int64_t endPoint, int32_t transpose, int32_t on) |
| void | renderOLED (deluge::hid::display::oled_canvas::Canvas &canvas) override |
| UIType | getUIType () override |
| | What type of UI is this? e.g. UIType::ARRANGER.
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| virtual void | modEncoderAction (int32_t whichModEncoder, int32_t offset) |
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virtual void | modButtonAction (uint8_t whichButton, bool on) |
| virtual void | modEncoderButtonAction (uint8_t whichModEncoder, bool on) |
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virtual ActionResult | timerCallback () |
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virtual bool | opened () |
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virtual void | displayOrLanguageChanged () |
| virtual ClipMinder * | toClipMinder () |
| virtual TimelineView * | toTimelineView () |
| | Convert this view to a TimelineView.
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virtual void | scrollFinished () |
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virtual bool | pcReceivedForMidiLearn (MIDICable &fromCable, int32_t channel, int32_t program) |
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virtual bool | noteOnReceivedForMidiLearn (MIDICable &fromCable, int32_t channel, int32_t note, int32_t velocity) |
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virtual bool | getGreyoutColsAndRows (uint32_t *cols, uint32_t *rows) |
| virtual bool | renderSidebar (uint32_t whichRows=0, RGB image[][kDisplayWidth+kSideBarWidth]=nullptr, uint8_t occupancyMask[][kDisplayWidth+kSideBarWidth]=nullptr) |
| virtual bool | exitUI () |
| | returns whether a UI exited
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void | close () |
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virtual UI * | getUI () |
| | When entering a UI (e.g. automationView), you may wish to open a different UI based on the current context (e.g. automationViewArranger, automationViewAudioClip, etc.)
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| virtual UIType | getUIContextType () |
| | What context does UI relate to? e.g. UIType could be AUTOMATION but UIContextType could be ARRANGER, AUDIO CLIP, INSTRUMENT CLIP.
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| virtual UIModControllableContext | getUIModControllableContext () |
| | What mod controllable context is this UI using? E.g. Automation View can use the Song ModControllable when in Arranger but the Clip ModControllable when in a Clip.
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